Coupang Play Shooting Challenge Interactive LED Goal
Mapo, Seoul · Fan Park outside Seoul World Cup Stadium Aug 5–9, 2026 · Team K League–Manchester City (Aug 5) · Manchester City–Atlético Madrid (Aug 9)
Hit the Korean letter targets inside the goal and the screen shatters, turning “Football Is Not the Problem” into the drama title, “An Affair Is Not the Problem.”
Client
Coupang Play Promotion for the drama “An Affair Is Not the Problem”
Year
2026
KNOVCOMPILE's role
Shooting challenge concept and planning Interactive LED content production and implementation On-site operation
A booth in the Fan Park, opening a drama with a shot
The plaza outside Seoul World Cup Stadium hosted booths from Coupang Play, K League, Manchester City and sponsors during the two 2026 Coupang Play Series matches. KNOVCOMPILE developed the drama booth’s shooting challenge with an interactive LED goal that shatters and reveals the drama’s world each time a letter target is hit.
Drama promotion booth Coupang Play Series official merchandise Queue Fan Park plaza outside Seoul World Cup Stadium6.5 m LED goalShooting positionOperations desk
Drama promotion booth Coupang Play Series official merchandise Queue Fan Park plaza outside Seoul World Cup Stadium6.5 m LED goalShooting positionOperations desk
Enlarge booth and queue layout
Shooting position Aim at the three letter targets from the turf · A hit breaks the screen to reveal the drama set
LED goal 6.5 × 2 m LED goal wall · Standby → Small cracks / Letter flip → Drama set
Operations desk Hit detection · Screen and sound response · Operator remote · On-site staff
Booth exterior and queue · Official merchandise booth on the right
The booth in the Fan ParkQueue outside the boothFan Park overview
Fan Park booth Plaza outside Seoul World Cup Stadium
Coupang Play Series official merchandise
Drama promotion shooting challenge Interactive LED goal · KNOVCOMPILE
Manchester City trophy display
Sponsor event booths
2026 Coupang Play Series · Matches August 5 and 9
Team K League vs Manchester City Wednesday, August 5
Manchester City vs Atlético Madrid Sunday, August 9 · Lee Kang-in’s Atlético debut
Booth exterior → Shooting at the LED goal → Participants on the turf
Ball on the turf and LED goalShooting at the LED goal
How the experience unfolds
Shooting challenge interaction
Aim for the letter targets
The hit letter flips as the screen breaks
Three hits reveal the drama set
LED content
Standby · Cracks · Letter flips
Interaction implementation and on-site operation
Hit detection · Screen response
Operations desk · Remote
Shooting challenge interaction
Hit the word “football,” and it becomes “an affair”
Sensors read where the ball strikes the LED goal. A hit outside the targets leaves a small crack. Hit the central black letter targets precisely, and the letter flips as the screen shatters to reveal the drama’s living-room set. Hit all three to transform the phrase into the drama title.
Aim for the letter targets
Kick toward the three black letter targets in the center.
A miss leaves a small crack
A shot outside the letter targets leaves only a small crack at the impact point.
A hit shatters and transforms the screen
Hit a letter target to flip the letter and break open the screen to reveal the set.
The first hit · The letter flips as the screen breaks open to reveal the living room
A participant aiming for a letter targetThe ball approaching the first targetThe moment of the first hit
The changed first letter and revealed setThe next shot at the remaining two letters
Second letter viewed from the banner side · The letter flips to reveal the next part of the titleParticipants at the goalShooting challenge banner and queue
We distinguished misses from target hits by reading the impact position, creating a game that completes the drama title when all three letters are hit.
LED content
A twist in a title, across a 6.5-meter screen
The entire back of the goal is a 6.5 × 2 m LED screen. In standby, it displays a playful variation on the drama title: “Football Is Not the Problem.”A miss makes a small crack; a target hit flips its letter and shatters the surrounding screen to reveal the living room. The ultrawide 1664 × 512 content runs in real time in TouchDesigner.
Ultrawide screen design
Four states—standby, cracks, letter flips and completion—designed for a 6.5:2 screen.
The set revealed letter by letter
The set gradually emerges as the screen breaks around each hit target.
Flipping letter panel
The three Korean letters for “football” flip into the three letters for “an affair.”
Simulation · Small cracks from misses → Three target hits → Completed title and living-room set
Simulation · A small crack from a missSimulation · The first target hit
Simulation · The final letter flipsSimulation · All three targets hit
Standby screen title (production asset)Flipping letter panel (production asset)
Drama living-room background (production asset)
Pre-opening test · The final target hitPre-opening test · Two letters changed
Four states, from standby to completion, flow in real time across one 6.5-meter screen.
Interaction implementation and on-site operation
A system that reads each hit, On-set operation
The control software receives sensor signals and instantly translates the impact position into screen cracks, letter flips and sound. Operators can advance or reset screen states with a remote. Staff remained on site throughout the event to run the game.
Sensor, computer and sound connections
Sensor signals travel through the computer to the screen and sound system.
Verified through test shots
Before opening, we kicked balls to check hit detection and screen transitions.
On-site control by remote
On-site operators control screen states and manage the queue.
Pre-opening test shot · The last letter flips
LED goal before openingPre-opening test shot
Staff setting up queue postsRight side of booth · Shooting challenge bannerBooth front before opening · Two letters changed
We created an interaction that translates ball impacts into visuals and sound, with dedicated operators running the experience on site.