2026 Coupang Play Series Fan Park

Coupang Play Shooting Challenge
Interactive LED Goal

Mapo, Seoul · Fan Park outside Seoul World Cup Stadium
Aug 5–9, 2026 · Team K League–Manchester City (Aug 5) · Manchester City–Atlético Madrid (Aug 9)

Hit the Korean letter targets inside the goal and the screen shatters,
turning “Football Is Not the Problem” into the drama title, “An Affair Is Not the Problem.”

Client
Coupang Play
Promotion for the drama “An Affair Is Not the Problem”
Year
2026
KNOVCOMPILE's role
Shooting challenge concept and planning
Interactive LED content production and implementation
On-site operation
The shooting challenge booth in operation, with visitors waiting to participate

A booth in the Fan Park,
opening a drama with a shot

The plaza outside Seoul World Cup Stadium hosted booths from Coupang Play, K League, Manchester City and sponsors during the two 2026 Coupang Play Series matches. KNOVCOMPILE developed the drama booth’s shooting challenge with an interactive LED goal that shatters and reveals the drama’s world each time a letter target is hit.

Overhead booth model: turf and a blue LED goal inside an orange booth, queue posts and an operations desk in front, and the official merchandise booth on the right.6.5 m LED goalShooting positionOperations desk

Enlarge booth and queue layout

Shooting position Aim at the three letter targets from the turf · A hit breaks the screen to reveal the drama set
LED goal 6.5 × 2 m LED goal wall · Standby → Small cracks / Letter flip → Drama set
Operations desk Hit detection · Screen and sound response · Operator remote · On-site staff
Booth exterior and queue · Official merchandise booth on the right
The booth in the Fan Park
Queue outside the booth
Fan Park overview
Fan Park booth Plaza outside Seoul World Cup Stadium
  • Coupang Play Series official merchandise
  • Drama promotion shooting challenge Interactive LED goal · KNOVCOMPILE
  • Manchester City trophy display
  • Sponsor event booths
2026 Coupang Play Series · Matches August 5 and 9
  • Team K League vs Manchester City Wednesday, August 5
  • Manchester City vs Atlético Madrid Sunday, August 9 · Lee Kang-in’s Atlético debut
Booth exterior → Shooting at the LED goal → Participants on the turf
Ball on the turf and LED goal
Shooting at the LED goal

How the experience unfolds

Shooting challenge interaction
  1. An open orange-framed booth model with turf, a blue LED goal, three small letter targets and a ball
    Aim for the letter targets
  2. Booth model with the left letter flipping and the screen breaking around it
    The hit letter flips as the screen breaks
  3. Booth model with all three letters flipped and the screen showing a warm orange set
    Three hits reveal the drama set
LED content
  1. A blue LED goal wall with a letter panel mid-flip in front
    Standby · Cracks · Letter flips
Interaction implementation and on-site operation
  1. Model showing a ball hitting the right target and wiring from the LED wall to a small box
    Hit detection · Screen response
  2. Operations desk model with a laptop, speaker and remote
    Operations desk · Remote
Shooting challenge interaction

Hit the word “football,”
and it becomes “an affair”

Sensors read where the ball strikes the LED goal. A hit outside the targets leaves a small crack. Hit the central black letter targets precisely, and the letter flips as the screen shatters to reveal the drama’s living-room set. Hit all three to transform the phrase into the drama title.

  1. A participant prepares to kick toward the black letter targets in the blue LED screen
    Aim for the letter targets

    Kick toward the three black letter targets in the center.

  2. A missed shot leaves a small crack as the participant holds their head
    A miss leaves a small crack

    A shot outside the letter targets leaves only a small crack at the impact point.

  3. The ball hits the left target; the letter flips and the screen breaks to reveal the living room
    A hit shatters and transforms the screen

    Hit a letter target to flip the letter and break open the screen to reveal the set.

The first hit · The letter flips as the screen breaks open to reveal the living room
A participant aiming for a letter target
The ball approaching the first target
The moment of the first hit
The changed first letter and revealed set
The next shot at the remaining two letters
Second letter viewed from the banner side · The letter flips to reveal the next part of the title
Participants at the goal
Shooting challenge banner and queue

We distinguished misses from target hits by reading the impact position,
creating a game that completes the drama title when all three letters are hit.

LED content

A twist in a title,
across a 6.5-meter screen

The entire back of the goal is a 6.5 × 2 m LED screen. In standby, it displays a playful variation on the drama title: “Football Is Not the Problem.”A miss makes a small crack; a target hit flips its letter and shatters the surrounding screen to reveal the living room. The ultrawide 1664 × 512 content runs in real time in TouchDesigner.

  1. A person working on the blue screen layout on an ultrawide monitor
    Ultrawide screen design

    Four states—standby, cracks, letter flips and completion—designed for a 6.5:2 screen.

  2. The left letter has flipped to reveal the living room, while a small crack appears at the far right
    The set revealed letter by letter

    The set gradually emerges as the screen breaks around each hit target.

  3. Close-up of one of the three letter panels mid-flip
    Flipping letter panel

    The three Korean letters for “football” flip into the three letters for “an affair.”

Simulation · Small cracks from misses → Three target hits → Completed title and living-room set
Simulation · A small crack from a miss
Simulation · The first target hit
Simulation · The final letter flips
Simulation · All three targets hit
Standby screen title (production asset)
Flipping letter panel (production asset)
Drama living-room background (production asset)
Pre-opening test · The final target hit
Pre-opening test · Two letters changed

Four states, from standby to completion,
flow in real time across one 6.5-meter screen.

Interaction implementation and on-site operation

A system that reads each hit,
On-set operation

The control software receives sensor signals and instantly translates the impact position into screen cracks, letter flips and sound. Operators can advance or reset screen states with a remote. Staff remained on site throughout the event to run the game.

  1. Operations table with laptop, computer, speaker, sensors and remote
    Sensor, computer and sound connections

    Sensor signals travel through the computer to the screen and sound system.

  2. A test shot hits the right letter and breaks the screen around it in the empty booth before opening
    Verified through test shots

    Before opening, we kicked balls to check hit detection and screen transitions.

  3. An operator holds a remote as a participant shoots, with a queue behind and one letter already flipped
    On-site control by remote

    On-site operators control screen states and manage the queue.

Pre-opening test shot · The last letter flips
LED goal before opening
Pre-opening test shot
Staff setting up queue posts
Right side of booth · Shooting challenge banner
Booth front before opening · Two letters changed

We created an interaction that translates ball impacts into visuals and sound,
with dedicated operators running the experience on site.

From the ball’s impact
to a crack on screen

On-site documentation

Pre-match queue
Visitors outside the booth
Queue on the second match day
Booth and queue

On-site documentation video

Booth exterior → Queue → Shots and transitions → Pre-opening tests

Credits

Client
Coupang Play
Agency
Keystone Marketing
Event
2026 Coupang Play Series Fan Park
Seoul World Cup Stadium
Drama promotion booth
Official video and photography
Coupang Play Sports event highlights: Day 2
Coupang Newsroom
Shooting challenge concept and planning
Interactive LED content production and implementation
On-site operation
KNOVCOMPILE